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The issue lies in poor character development. Chief is only in three out of the 15 missions in the campaign, and Locke’s portion, with one exception (landing on the Elite home world was amazing), is far from memorable. The campaign is split unevenly into two storylines: One focusing on the Master Chief, and the other focusing on a team of Spartans captained by an ex-ODST named Locke. While there are a few memorable missions and the campaign as a whole is entertaining, it lacks the story coherency of Halo Reach or Halo 2. Unfortunately, Halo 5: Guardians does not quite live up to this standard for its campaign. Not many people play shooters for their storylines anymore, but in the past, Halo games have been a welcome exception.
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