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The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. The release date was initially set for December 2014, but was pushed back to February 2017.Īn early in-game screenshot from "the Bloom" area At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.
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The game takes place in Numenera, a science fantasy campaign setting written by Monte Cook. It is a spiritual successor to 1999's Planescape: Torment. Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, MacOS, Linux, Xbox One and PlayStation 4. Windows, MacOS, Linux, PlayStation 4, Xbox One
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